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new hand to hands and martial arts
this hand to hand is inspired by all the "three musketeers" - movies.
attacks per melee: 3
basic defensive moves: dodge, parry, automatic parry
advanced defenses: riposte (combination parry/strike),
hand attacks: punch
basic foot attacks: snap kick, tripping/leg hooks
special attacks: disarm, entangle, riposte (combination parry/strike), fencer deatblow (new), feint (new)
weapon katas: wp fencing swords, wp dagger, wp buckler, wp lefthand-parry-weapon (new)
modifiers to attacks: critical strike, critical strike from behind
| level |
bonus |
| 1 |
+2 to strike, paired weapons |
| 2 |
+1 to parry/dodge, +1 to parry (additional) with parrying weapon |
| 3 |
+1 attack, +1 to riposte |
| 4 |
+2 to strike, +1 to disarm/entangle |
| 5 |
+1 attack, +1 to initiative |
| 6 |
+1 to parry, +1 to riposte |
| 7 |
+1 to strike, +2 to dodge |
| 8 |
+1 attack, +2 initiative |
| 9 |
+2 to disarm/entangle, critical strike on natural 18-20 |
| 10 |
+1 to strike, +1 to riposte |
| 11 |
+2 to parry, +1 to dodge |
| 12 |
+2 roll with punch, fall, impact, +2 to parry (additional) with parrying weapon |
| 13 |
+1 attack, +2 to initiative |
| 14 |
+2 to disarm/entangle, +1 to riposte |
| 15 |
+1 attack, critical strike on natural 16 20 |
feint:
1st strike: no damage
2nd strike: double damage, +2 to strike (counts a two melee actions)
fencer deatblow:
this attacks goes directly to the hitpoints of the target, if a unnatural 20 or more is "rolled". this attack can be done only once per melee
why learning fencing: because the elagante and flashing blades are the best why to impress the womens. and with the right weapon by the hand it is quit deadly.
| hand to hand: streetfighting |
a hand-to-hand that i wrote for my cyberpunk-tmnt-champain.
# of attacks 2
roll with punch/fall/impact
dodge, parry, automatic parry
punch, uppercut, palmstrike
forearm, elbow, knee
snap kick, tripping/leghooks
pistolwhip
paralysisattack (vitalpoint)
wk dagger, wk blunt
1 +2 to strike
2 +1 attack
3 +3 to roll/pull
4 +3 damage
5 +1 attack
6 +3 to parry/dodge
7 ko on 18-20
8 +1 attack
9 +2 damage
10 cs 19-20
11 +2 strike
12 db on 20
13 +1 attack
14 +2 damage
15 +2 strike
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